Eu4 ideal army composition.

Go to eu4 r/eu4 • by bbaron20. Ideal army comp? I am a newer player, playing as Castile, and forming Spain. I find myself in wars with France and other Europeans and im getting clapped despite numerical superiority. My current comp is infantry to 4 less than the line limit plus 4 cavalry in the early game. ... Army composition guide. Reply

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Sort by: Gilad1. •. Build more cavalry. There really isn't an ideal composition for eu4 armies. It's to have enough infantry so that Calvary doesn't get the not enough support malus and enough infantry and Calvary that artillery will not be on the front line. Ideal army composition is enough artillery for combat width post tech 15ish and ...Your army composition seems mostly good, except in your 32/8/32 example you want 32/8/40. Cavalry can be useful even for nations that don't get buffs. The issue is that for many players of a certain skill level, trying to manage their cavalry along with the rest of the army really isn't worth the micro.What would be the most efficient and powerful composition of inf/cav/art. Also how does artillery affect siege? ... Go to eu4 r/eu4 • by lescribanot90. Ideal Army Compositions? What would be the most efficient and powerful composition of inf/cav/art. Also how does artillery affect siege? I understand that having just 1 artillery unit gives a ...It contains the optimal army composition per tech level and the best units to use per tech group and tech level. Please note that the use of cavalry, especially in the late game is debated in the community and greatly depends on your combat ability modifiers. Some nations like Poland can make Cav viable even in the late game.

Your army performs best when you reach the combat width, so an ideal army is one where the infantry and artillery both reach the combat width However, reinforcements waiting to be deployed take penalties to morale whilst the front line fights so don't overstack armies: instead, have support armies of infantry nearby a main combat army to ...

Usually the advice is to keep between 0-4 cavalry in any of your armies. Also, don't use the AI as the best example of army composition. They use way too many cavalry, and not enough artillery. Late game with max combat width (40) I do 40/0/40 and split it into 2 stacks of 20/0/20 since attrition is a thing.Army composition? I have been playing for a little while now but recently i did a cusco run and got my balls twisted by the rebels and im wondering if it's because of my army template? I usually have 10/5/0 in the beginning of runs until i unlock artillary and i switch to 15/5/10 and the first idea tree i go for is usually offensive.

Hey y'all, so I'm ampere per new to EU4, only have about a hundred hours, and the thing that confuses me the highest is army composition. Method many info do I...give me the best army composition for mid early and late game This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions ... r/eu4 • Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) ...Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force.It's not the optimal composition, but works well enough in most cases, is easy to remember, and the armies are easy to split and merge. For countries with strong CAV modifiers, you can increase the share of cavalry, and do 32/8/40 at tech 26. For poor countries, no cav and less artillery, but the latter hurts combat a lot.328K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… Advertisement

This is why you will see many players build up 2 armies that (when combined) equal combat width & composition harmony. If you have a max width of 30, then you can have 2 armies. Example: Each army (using western tech example) has 12 Infantry, 3 Cavalry and 10 Artillery. That is about a 30 unit standing army.

For a standard nation without any special cavalry bonuses: Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege.

Are you intending on getting a new deck installed? If so, you are likely going to be interested in a detailed comparison of composite decking vs wood deck. Expert Advice On Improvi...Army composition is important in EU4. The game takes a lot of things into account when calculating the outcomes of a skirmish and knowing how to optimize your army will give you that edge when it comes to toppling your foes - especially the larger ones. How Army Composition Works. The combat width tooltip in Europa Universalis 4.This option to transfer provinces doesn't seem useful and I thought it was one of the benefits of art of war. Tbh I use province transfer a lot, because u can give your vassal all the shit you don't want to core. But sometimes they won't accept too many in peace screen. If I occupy a load of provinces in a war and I want to give them to my ...See third last paragraph: -Increases max number of custom nations to 100 (It's hardcoded I cannot change it to be more than this) i just wasn't sure if it might help or not :/. I wanted to create a custom scenerio for something, and after creating 32 custom nations the game just told me I can't create any more CNs. I know….Here, a minimum of 4 cavalry units (2 on each side) is required. The dynamic changes for the last time at level 30, where 6 cavalry units will be required for maximize flanking. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. Mid game: 18 infantry, 2 cavalry, 10 artillery.

A 10% horses under the limit. With sunni hordes the limit is like 80, so 70% cav. At tech 13, have full combat width of backrow cannons, at tech 16 all inf and cannons only. 10% inf - rest cav. Or go pro mode. Hire 100% cav and merch inf, inf 4 inf, and then you go beat up ming with your 16 cav, 4 inf army. Cavalry.Ideal army compositions . Currently in a Byzantium game and I was wondering what would be the best Army compositions for an eastern tech nation? I know for End game western nations, you only want about 4 cavalry in an army, but I was curious if you should go for more cavalry as Eastern ... r/eu4 • Top amount of mana generated by a ruler is 6 ...323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army) Tech 16: 10/2/8 (8/4/8 cav) 20 is just a good size for moving armies, and the composition is easy to merge / split as needed. It's my goto composition unless I struggle and have to min/max.First understand that there is NOT a single 'best' army composition: its somewhat situational and preference dependent. Some factors that you might be balancing between: unit combat ability in national ideas; amount of money available; amount of manpower available; amount of supply limit; amount of guns needed for fort level; combat width; ease of forming the stacks back up after playtime; etc..

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We would like to show you a description here but the site won't allow us.I have tried watching videos on what to compose your Army of, but I cannot get a clear answer. I am at about 85 hours in the game, and I have a good idea on how to fight in the game, and how terrain and sieges work. However, I just need to know more about what to compose my army of in the early game, and late game if you guys feel like it.That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army)Hey, i hope all of you guys are doing alright! I have been thinking that if there was a tool for eu4 where you can select your country and military tech level and it pops up the approximate ideal army composition, that would be great. I'm sorry if there is already a tool like this but sometimes i lose very easy battles or just barely able to ...İlk olarak Svenska Lejonet tarafından gönderildi: Before tech 16 don't take arty, or take it for sieging only. Overally before tech 16 your armies should be full infantry and 4-6 cav. After tech 16, the Inf-Arty ratio shoudl be 1:1 for maximizing the damage.Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ...16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde.As the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ...A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online 1664 Ottomans: 100 Decadence, Crap ton of rebels, powerful allies, disloyal states.

Mar 15, 2014 · At 40 combat width, undisputed optimal army composition is 32-8-40. This is making some assumptions about having a reinforcement stack nearby if you happen to engage an equal size stack. Less than 40 combat width, which means lower miltech and therefore lower supply limits is more disputed.

Jun 26, 2020 · Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force.

Calm has yet to return. This post has been updated. Calm has yet to return to Pulwama district in the restive Indian state of Jammu & Kashmir. Early this morning (Feb. 18), four In...Jun 26, 2020 · Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force. I'm just trying to find the most ideal composition of units her army stack, in order to maximize siege speed and battles. What would the ideal stack look...what i do is spam nothing but cavalry, and i consolidate my starting infantry at any opportunity, until none is left, (i dont piss away manpower on healing them). by tech 10, or sooner if i can spam azab, the horde cavalry no longer hold an advantage, at least none that warrant the upkeep cost, so from this point i consolidate or outright delete the cavalry armies and go all infantry, with the ...Winning wars is the easiest way to earn prestige. You can have some opm to farm for prestige but that is usually not needed. Legitimacy depends mainly on how strong a claim your ruler has, prestige you gotta go to war and win battles and the war is the easiest way to increase it also find a +1 diplo rep advisor.Altogether you can get 30-40% army maintenance reduction with an optional 20% using war taxes, combined with -20% regiment costs (which also reduces maintenance multiplicatively) and -30-40% cavalry cost. With aristocratic, full cossack loyalty, Polish ideas, and the regiment reduction from quantity, you can get cavalry down to 10g each, …The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For a 30 stack, I normally will run 16-4-10. Reply.They are simply too pricy and not worth it, unless the situation is dire in the lategame and you need a 10/4/10 stack to win the war ASAP. If you do that, I suggest you delete everything but infantry once you are done, because again, it is most likely going to be a huge strain on your economy. For army compositions, refer to a spreadsheet ...The help thread has a list of resources, including one on army composition based on tech level. Levels 1-15: 4 cav and rest of combat width infantry. At Level 7 add 1-10 cannons for siege. Level 16+: add full combat width of cannons. You may do a siege stack 10/0/10 for fast sieges before Level 16.This is the correct answer. While horde cav is less inefficient than other cav in terms of power for money, you're still better off using infantry - especially since the hordes usually do not have a great economic situation for most of the game.

But the general idea for army composition is this: Pre tech 16, have 1 canon for the siege bonus, and your army primarily infantry with 2 or 4 cav. Post tech 16, you fill out the backrow and start to go pure infantry otherwise. For supply limit issues, just splitting the full width army stack in half and keeping them close.16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde.Winning wars is the easiest way to earn prestige. You can have some opm to farm for prestige but that is usually not needed. Legitimacy depends mainly on how strong a claim your ruler has, prestige you gotta go to war and win battles and the war is the easiest way to increase it also find a +1 diplo rep advisor.A national modifier (like a government or idea slot) is a scope that can hold any number of modifiers. The only reason for the limitation is UI. Hahaha it costs points for no benefit save flavor. I think it gives a (very minor) benefit, in that female rulers and heirs would be able to be made into generals.Instagram:https://instagram. latest perm processing timedavid eskreisfather daughter name tattoosunited airlines flying together employeeres The ideal composition is combat width+/2/combat width. Usually you struggle to afford that straight away so you need to fill the front line first before filling out with cannons (so many new players see n/2/n compositions and end up with 10/2/10 stacks getting annihilated by 15/5/3 stacks). bacon funeral home willimantic connecticuttara westover husband drew Your army performs best when you reach the combat width, so an ideal army is one where the infantry and artillery both reach the combat width However, reinforcements waiting to be deployed take penalties to morale whilst the front line fights so don't overstack armies: instead, have support armies of infantry nearby a main combat army to ...MrCard-Gaming. •. Depends on what you want to do. You are in a decent position for almost anything: Protestant HRE, HRE dismantle, Semi tall with Lubeck, Very wide with religious into Russia, Colonial, wtv anything can work with Sweden since you have good ideas and events, good position and lack of missions to steer you one way. For military ... alvord isd I've always wondered which composition of my army would be optimal. Most of the time I used 2:1:1 or 3:1:2, but have never been really certain if this was optimal. You surely know the wiki-charts showing how unit-pips increase for each tech-group and that there are several steps shifting the effectiveness of units from infantry to cavalry and back.This eu4 army composition 2020 can be an eu4 tutorial for beginners, as it explains everything step by step, better than most eu4 guides or eu4 tutorials. The EU4 1.30 Emperor DLC adds a lot of flavor and new mechanics to the game, such as the new eu4 1.30 mercenary or eu4 1.30 mercenaries rework, eu4 1.30 catholic faith reword, eu4 …